Sarick Malins

Sarick had been a War Wizard for Cormyr's Purple Dragon Army for ten years when he was sent with a contingent to aid the Sairissian Army in the Reclamation War. After distinguishing himself by wrecklessly saving his company from a host of demons, he was

Description:

Name: Sarick Malins Base Fort. Sv: 6(7) Special Abilities:
Race: Human Base Ref Sv: 3(6) Scribe Scroll
Class: Wiz/WrWiz/WrWeav Base Will Sv: 12(12) Summon Familiar
Level: 8/5/1 Base Attack: 6 Enhanced Spell Area
Alignment: NG Eyes: Hazel Eldritch Tapestry (5 allies)
HP: 50 Hair: Shaved
AC: 29 Weight: 140
Armor – +10 Height: 5’6”
Dex – +7 Gender: M
Deflect – +2 Age: 31/86
Luck – Speed: 30
Initiative: +3 Arcane Spell Failure:
Experience: 91,312/105,000
Melee Bonus: +6/
1 Skin: Tanned
Ranged Bonus: 9/4

Skills: Concentration 11(12), Decipher Script 5(10), Know: Arcana 12(17), Know: Strategy 5(10), Know: Enigmas 5(10), Spellcraft 11(16), Gather Info 3.0(6), Bluff 3.0(6), Search 3.0(8), Know: Planes 5(10), Know: Outsiders 5(10), Know: Aberrations 5(10), Ride 1.0(5), Tumble 3.0(7), Intimidate 4.0(7), Craft: Weaving 6(11)

Languages: Common, Elven, Draconic, Goblinoid

Other Abilities:

STR 10/0 DEX 16/3 CON 12/1 (14/2)
INT 20/5 WIS 10/0 CHA 16/+3

Spells per Day: Gen. DC (Spec.) DC Feats: CB Enlarge Spell
Lvl – Per day L1 Widen Spell
0 4 15 R Martial Weap. Prof.
1 4+2 16 L3 Maximize Spell
2 4+1 17 WB5 Sudden Maximize Spell
3 4+1 18 L6 Craft Wand
4 4+1 19 L9 Energy Substitution
5 3+1 20 WW1 Wp Foc. (S. Bow)
6 2 21 WW2 Still Spell
7 1 22 L12 Quicken Spell
8 WW3 Auto Widen Spell 1+Cha/day
9 WW4 Sudden Still Spell
WB10 Spell Mastery
Epic – lvl

Spell Resistance Overcome Roll: d20 + cstr lvl

Equipment:

Backpack – Bedroll, flint & steel, 100’ silk rope with grapple, hooded lanter with 3 flasks of oil, 10 days’ trail rations, 4 empty sacks, 1 lb. of soap, shovel, tent, 4 torches, 3 waterskins, whetstone, traveller’s outfit, explorer’s outfit, 2 flasks of acid, 3 flasks of alchemists’ fire, 4 vials of antitoxin, 2 flasks of holy water, 2 smokesticks, 5 sunrods

2 belt pouches – caltrops, 1 pc. Of chalk, small steel mirror, whistle, tanglefoot bag, 3 thunderstones, 20 tindertwigs

Scroll organizer – Scroll of Undeath to Death

Potion Bandoleer – 4 Cure Light, 3 Cure Mod

Magic Items: Wand of Fireballs 6th caster lvl, Wand of Gaseous Form (45 charges), Wand of Stoneskin 33 charges, +4 animated steel lg. shield

Money:
PP:
GP: 1774
SP: 8
EP:
CP: 3
Gems:

Valuables & Other Equipment:
S. Bow 2 +11/6 1d6 x3 range 60’ (Left at Barracks)
25 arrows

Shocking Comp. L. Bow 2 – +11/6 1d8 x3 range 100’
25 arrows

Ranniun’s Cormyrian Goblinthrasher 1 – +7/2 1d8+1 19-20 x2 (Goblinoid Bane

Master Spell Book

0th-all
1st- shield, mage armor, identify, magic missile, obscuring mist, color spray, burning hands,
2nd- Melf’s acid arrow, Fog Cloud, Scorching Ray, Flaming Sphere, False Life, Whispering Wind
3rd- Sleet Storm, Fire Ball, Lightning bolt, Blink, Fly, Haste
4th Dimensional Anchor, Ice Storm, Solid Fog, Enervation
5th Dismissal, Mass Enlarge Person, Phantasmal Killer, Cloudkill, Cone of Cold, Teleport
6th Chain Lightning, Circle of Death, Acid Fog, Undeath to Death, Mass Bull’s Strength, Disentagrate
7th Delayed Blast Fireball, Finger of Death, Waves of Exaustion

Spell Mastery – Shield & Fireball

Notes:

Scribing: 1 day per 1,000 gp in price, Base price = SP LVL x Caster LVL x 25 gp
Must spend ½ in GP ½ in XP

Brewing: 3rd lvl or below, 1 day, Base Price = sp lvl x caster lvl x 50 gp
Must spend ½ of Base Price in GP & 1/25 in XP

Crafting Arms/Armor: Enhancement: 1 day for each 1,000 gp in price of magic
features. Spend 1/25 xp of features total price in xp and ½ in gp. Must
be Masterworked additionally.

Mending: Must be able to make – costs ½ xp, ½ gp, and ½ time to
enchant.

Crafting Staff: 1 day per 1,000 gp in base price. Spend 1/25 of base price in xp
and ½ in gp. New staves have 50 charges. See DMG for details.

People Known:

Magic Item Slots:
1 Headband, hat, or helmet –
1 pair of eye lenses or goggles –
1 cloak, cape, or mantle – Cloak of the Bat – fly 1 hr/day (as bat or humanoid) & can hang upside down
1 amulet, brooch, medallion, necklace, periapt, or scarab – amulet of health +2
1 suit of armor –
1 robe –
1 vest, vestment, or shirt –
1 pair of bracers or bracelets – Bracers of Armor +2
1 pair of gloves or gauntlets – Gloves of Storing (Usually stores shocking +2 L. bow)
2 rings – Ring of Protection +2, Ring of Mage Armor
1 belt –
1 pair of boots –

Staff/Wand/Rod Charges:

Duration Counter –
Shield –
Mage Armor –
Stoneskin –
Resist Elements –
Fly –
Bear’s Endurance –

Misc. Notes

Epic Spells Learned

Group Treasure:

Bio:

Sarick Malins

Ranniun Game ChristopherLow